I’m not really into asphyxiation or anything like that. I’m not really into the process of dying per-say.
How do I explain this… Okay so I mean, it can be hot how a character is killed, but it really depends on how or what kills them. Also, most of the deaths I draw need to make sense given the character’s personality and background.
So for instance, I have this dolphin boi character that I draw a lot. I love to snuff him, but I’ve never snuffed him in any other situation that wasn’t a drowning. It just makes more sense to me. Drawing him dying in any other way just doesn’t do it for me. Like, I couldn’t draw him getting stabbed or shot or something. I prefer him dying intact with no blood, and since he’s a swimmer, it just makes more sense to me for him to die out at sea. I’ve drawn him being drowned by a large octopus, or drowning in a fishing net by a ship. All of these situations can bring about interesting ways to present him erotically later.
I’m very much into how a character dies, but again it REALLY needs to make sense, and I’m not really into murder/killing unless it absolutely makes sense for that to happen. If a soldier kills a soldier, it makes sense cause that’s what’s to be expected. If my dolphin character is just in his house and a robber comes in and shoots him? I mean, sure it can happen, but that’s just no fun. Anyone can spawn a death situation and justify it. I believe fitting characters with proper death scenarios is something that truly brings the scenario to life for me (haha life and death puns).
This also isn’t to say that I haven’t just drawn characters dead for the sake of being dead. I’ve done that plenty of times. How else would I practice then?
Anyway, I hope that kinda explains my thought process behind what I do.
Also, yes feet are fucking amazing and I will display them in any situation if I can help it. I just have a MASSIVE foot fetish so that kinda just shows in a lot of my pictures. I would get into explaining why, but maybe in another ask I will. This one is already long enough.
Thanks for the question!